![]() Through GoZ, ZBrush offers integration with Autodesk Maya, Autodesk 3ds Max, Cinema 4D, Lightwave 3D, Poser Pro, Daz Studio, EIAS, and Modo. Upon this 2.5D background image, further effects may be applied, allowing another 3D model to be composited into the same scene. A 2.5D image is used to simulate the appearance of being three dimensional, when in fact it is not. High frequency 3D models may also be projected onto the background of a scene, where they become a 2.5D image. Medium and high frequency details that were traditionally painted in when bumps and wrinkles were applied to an object's surface can now be sculpted. Using ZBrush, sculptors can make global or local changes to their models. Only 10 copies of the software can run at once, with the advantage being that if one user shuts their system down, another system that is running ZBrush 4R6 can begin using the license. This offers an unlimited number of workstation installations for ZBrush 4R6, with each system receiving licensing info from a central server. This version of ZBrush 4R6 is compatible with computers running Windows and Mac, and offers 10 users floating licenses. ![]() ZBrush 4R6 improves upon previous versions of the software by introducing ZRemesher, DynaMesh, Group Front, Solo Dynamic mode, new brushes, and more. Using "pixol" technology, it is able to store lighting, color, material, and depth information for all objects on the screen, allowing renderings to be viewed in realtime. ZBrush 4R6 combines 3D/2.5D modeling, sculpting, texturing, and painting, and may also be used to create models that have up to 10 million polygons. This download of ZBrush 4R6 Software from Pixologic is a digital sculpting tool designed for art students and gaming and film professionals.
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